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Modeling/Texturing/Skinning Help

Started by August 31, 2004 07:27 PM
-1 comments, last by mittens 20 years, 5 months ago
Firstly, read this thread to see what the project I'm working on is. Now, with that done, I was wondering if anyone would be interested in doing some 3D modeling and skinning, or 2D texture art for me. There would be no sort of compensation, it would strictly be a "well, I'd like the idea behind the project, and Trent is a guy who knows how to get things done" kind of thing. There aren't really any time constraints at all with any of the things I need, so that may be a bit of a perk. Here's what are needed though for the jobs: 3D Modeling/Skinning: The 3D models would each have to have two "versions." One version would need to be an unskinned and untextured high-poly model (no limits on the detail) which can be used to create normal maps, height maps, and specular maps for the model. The other version of the model would be the in-game model, which would need to be UV mapped for use with the diffuse, normal, height, and specular maps. The low-poly model would also need to be properly animated (which can't really be done until the DOOM 3 SDK comes out, which should be within the next few weeks), but I think I could take care of some of that myself. Some of the things that would need to be modeled are: semi-futuristic varients of some of today's real-life weapons like the H&K MP5, Sig Sauer .45 pistol, 9mm Baretta, Colt SP2 AR15, etc. and completely original futuristic weapons based on popular FPS-cliches like railguns, the BFG, plasma guns, etc. Some original characters and monsters would also need to be modeled, along with some "filler" objects such as pop cans, sofas, desks, etc. 2D Textures: The textures that would need to be done can vary from one thing to another. I have no problem with using some of the DOOM 3 textures from their media library, but more original textures are definitely needed as well. Here are some of the themed areas (seperated by semicolons) I'll be needing textures for: run-down, very dirty, very-lived low-tech village; highly futuristic/clean facility; "homey" textures such as carpet, shitty wallpaper, etc.; indoor gymnasium; indoor "outdoor" court (a synthetic "outdoor" area lobby type area); more varied typical 'base' textures. If you're interested in contributing anything at all, just e-mail me, and we can talk. [Edited by - mittens on August 31, 2004 11:51:04 PM]

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