All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
VBO Problem
NeHe Productions
Affiliates
Started by
L0rdDiabl0
August 28, 2004 01:30 PM
10
comments, last by
Ysaneya
20 years, 3 months ago
Prev
1
2
(current)
L0rdDiabl0
Author
122
September 01, 2004 06:40 AM
It worked and produced correct results, thanks NineYearCycle
but how did that happen, i read in the VBO extension that the size should refer to Vertex Count In Object (sizeof(Cube_Vertices)) so whay i have to multiply it by 26 to work right?
Cancel
Save
Ysaneya
1,391
September 01, 2004 06:43 AM
You probably didn't read well - it's in amount of bytes to allocate.
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
poker game
For Beginners
Starting a new c++ thread
General and Gameplay Programming
Holding data
General and Gameplay Programming
Input generated in-between snapshots gets lost, best approach?
Networking and Multiplayer
Falloff
Math and Physics
Ideas for mechanics for battles.
Game Design and Theory
Advertisement
Recommended Tutorials
Hacking the monolithic entity system
General and Gameplay Programming
Inter-Process Communication (IPC) Introduction and Sample Code (.net)
General and Gameplay Programming
Games as an Educational Tool
Game Design and Theory
TortoiseSVN: Getting Started
General and Gameplay Programming
Creating a Useful Camera Class
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top