UO style cursor. (Dynamic graphics)
G'day.
What I have:
An isometric 2d tile engine. Character is always in centre of screen.
What I want:
Cursor to change graphics depending on where it is relative the the character (centre of screen).
What this will do:
Allow the character to move in direction that the cursor is pointing, like Ultima Online (if you have played/seen it).
Like this:
\ | /
- C -
/ |
C = Character
Slashes = Cursor(s)
What I need help with:
A way to do this in any resolution (hopefully moderately simple.)
Also of note is that the tiling system uses tiles that are twice as long as they are high. (128x64) to be exact.
Any help appreciated,
Kaewan
Edited by - Kaewan on 9/27/00 8:25:28 PM
This topic is closed to new replies.
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