Didn't know that Anya meant mother in Hungarian. Learn something new every day.
I just always liked that name.
The Name Thing
:! More replies then I ever anticipated! Thanks, guys.
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Cangor
Blue Blaze Games, LLC.
BlueBlazeGames@hotmail.com
No website as of yet.
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Cangor
Blue Blaze Games, LLC.
BlueBlazeGames@hotmail.com
No website as of yet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pronunciation is also important in choosing a name.
Aet'horyan - may have some really neat meaning in ancient Esperantian, but most people will never care to find that out.
But if players have to put effort into pronouncing this name every time they read it, it can take away from the story.
Aet'horyan - may have some really neat meaning in ancient Esperantian, but most people will never care to find that out.
But if players have to put effort into pronouncing this name every time they read it, it can take away from the story.
Fraulino means "madam" in esperanto, I think. Don't know about ancient esperanto, though. ;-)
Gonna have to agree with the "difficulty to pronounce" rule here. I've gone whole books/games/etc. pronouncing a name totally wrong just because it's easier and faster. This would totally slaughter the purpose behind taking so long to pick the perfect name.
Also, I go with the baby name/meaning rule here. I guess it's a mixture there - I take the description of a character/place/etc and look it up in a baby name meaning dictionary. Usually one name strikes me, or you can always modify one a bit.
And finally, to go way back to the original post - my main problem is that the game I'm working on now is a sim-type with a BUNCH of items. The difficulty is coming up with the item names and descriptions, especially in a small space. This can be just as challenging/rewarding as a character name.
Also, I go with the baby name/meaning rule here. I guess it's a mixture there - I take the description of a character/place/etc and look it up in a baby name meaning dictionary. Usually one name strikes me, or you can always modify one a bit.
And finally, to go way back to the original post - my main problem is that the game I'm working on now is a sim-type with a BUNCH of items. The difficulty is coming up with the item names and descriptions, especially in a small space. This can be just as challenging/rewarding as a character name.
- Charles Jackson, Hedonism Games, developer of Crush the Critters (Alpha Jan '08!)- http://www.hedonismgames.com- Email: CataclysmicKnight@gmail.com
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