The definitive guide to game writing inspiration
Not sure if this really belongs here, but it seems to me like it'd be a great tool for creating story ideas, whether intended for game use or just as stories. It's basically a collaborative storytelling game, with mechanics to resolve disagreements between players, as well as the ability to semi-randomly resolve story conflicts so even the players can be surprised by what happens. It costs money, but it's a lot cheaper than buying several writing books.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I have added a new section called 'Other useful tools' since the new additions didn't really fit into the rest of the list.
If anyone has anything they would like me to add or has any input on the list, please let me know.
Cheers!
If I wanted to draw a character, would I spend the whole afternoon studying and reading about other peoples characters? I would think to spend the afternoon actually drawing would be the most effective way to get there, same with character developement. To spend the afternoon reading about the actual writing to be done rather than actually writing is just like the above mentioned drawing example. I mean we could and would need to spend hours of concept drawing, of which will end up in the trash, just to get close to the begining of a final rendered character, alot of unseen work to get there.
Take character, try this, write, I mean write, easy nuff' said, but write for a reason. What do I mean, character, ok, character development. Sit down and wether it be outline, free form, your own special short hand, what ever, and picture this potential character, and write down what you see, lists, of physical traits, mental traits, childhood, Fathers work, Mothers love or lack, and so on and so on, and after a few days, an hour here, there, you will have come to know, really KNOW, who or what this person or thing is, then it will react accordingly to what ever the plot is, it is a fully fleshed out being, via your notes, in conjunction with your mind, and well it was done by writing, and only you will know about the twenty pages of character development you put in, everyone else will think wow so life like. You don't have to be always working on the story to be working on the story, and the work is writing. Believe it or not it is only you who knows who your characters are, not someone else, just step back and take a look, a good long hard look, and log, look, look, they are there. This method worked for Dickens, good enough for us mere mortals. Just like sketches, gotta gett er' done
[Edited by - paul8585 on August 26, 2008 11:52:42 PM]
Quote: Original post by paul8585
If I wanted to draw a character, would I spend the whole afternoon studying and reading about other peoples characters? I would think to spend the afternoon actually drawing would be the most effective way to get there, same with character developement.
Hmm, well when I go to draw a character, I spend an hour or two looking for source images on google image search, then print them out so I can look at them all at once while drawing. It's not an issue of practicing drawing the character when you are in the design phase. I know how to draw characters in general, just like I know how to write them in general. The problem is figuring out exactly what I want to draw/ write. And the easiest way to figure out what I want is to look at others' stuff and say "this reminds me of what I want to do, that is the opposite of what I want to do, wouldn't it be cool to combine this element from here and that element from there, what if I did the same type of thing as this example but with a totally different tone..."
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Above is a joke in good spirit, exercise is close, but exercises prepare for, this is a way to do.
I read on another post you were looking for a writer, you, who does not like Dickens characters, in charge of writers, say it aint so.