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shadowrun

Started by August 15, 2004 05:44 PM
27 comments, last by Acapulco 20 years, 4 months ago
I think there's a lot of potential, in terms of game design, before we even get to Shadowrun... as yet, we haven't seen a really, really good cyberpunk game (apart from Deus Ex arguably, but hacking was a very minor part of that).

I like, as a game idea, the notion of a FPS where you play a hacker, who can occasionally move into cyberspace and unlock terminals, disable cameras etc. to further his progress. Lets get that on the board, and then think about putting the astral plane.
[sub]Now I'm radioactive! That can't be good![/sub]
Quote: Original post by Snake_Plisskin717
Microsoft owns the game rights to Shadowrun, i have heard rumours that they are developing a game with the help of bungie which leads me to belive that it will be very similar to halo 2, in my mind this would be a great disservice to anyone who played and loved the genisis shadowrun game.
The Genesis version paled in comparison to the SNES version. Unfortunately, both games were horribly short and didn't even touch on the really fun aspects of the literary Shadowrun world.

Quote: Original post by kressilac
There's nothing more that I would like to see than a Shadowrun MMO done properly.
I'd rather see an expansive single-player Shadowrun PCRPG before a Shadowrun Online (like Ultima Online) MMO. Going straight to MMO would kill the franchise.

By the way, the d20 Modern Mod for NWN Project, of which I was a key member for a brief time, has a New Awakenings mod in the works which is Shadowrun-influenced. There's also a Falloutnights Projekt which is Fallout-influenced.
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Quote: Original post by Adraeus
Quote: Original post by Snake_Plisskin717
Microsoft owns the game rights to Shadowrun, i have heard rumours that they are developing a game with the help of bungie which leads me to belive that it will be very similar to halo 2, in my mind this would be a great disservice to anyone who played and loved the genisis shadowrun game.
The Genesis version paled in comparison to the SNES version. Unfortunately, both games were horribly short and didn't even touch on the really fun aspects of the literary Shadowrun world.


You've SO got it backward...
http://edropple.com
Quote: Original post by Edward Ropple
You've SO got it backward...
Nope.
Quote: Original post by Adraeus
The Genesis version paled in comparison to the SNES version. Unfortunately, both games were horribly short and didn't even touch on the really fun aspects of the literary Shadowrun world.


Played both...

The Genesis version was a better copy of the PNP game...but was pretty stale. On the other hand, the SNES game was much better at capturing the world, but went so far from the game rules that it wasn't funny.
Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used.
Quote: Original post by robert4818
Quote: Original post by Adraeus
The Genesis version paled in comparison to the SNES version. Unfortunately, both games were horribly short and didn't even touch on the really fun aspects of the literary Shadowrun world.


Played both...

The Genesis version was a better copy of the PNP game...but was pretty stale. On the other hand, the SNES game was much better at capturing the world, but went so far from the game rules that it wasn't funny.


The Genesis one was more fun, though. ;)
http://edropple.com
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Felt more depth for the SNES version, but I agree, the Genesis version was more fun (better matrix system obviously)

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Quote: Original post by robert4818
The Genesis version was a better copy of the PNP game...but was pretty stale. On the other hand, the SNES game was much better at capturing the world, but went so far from the game rules that it wasn't funny.
I've never been one to care much for rules, especially PnP game rules. I don't understand the desire to have games that use the exact rules as their PnP parent games. Shadowrun (SNES) has more depth, more visual detail, and is an all-around better interactive story than its Genesis counterpart. I played the Genesis version and I felt like I was playing an arcade game. Final Fantasy II, no, Final Fantasy: Mystic Quest had better graphics and because of the non-immersiveness of the game the Genesis' version's story wasn't all too great.

That's coming from someone who sees games (and movies) as stories rather than "games" (or "accurate (historical) models of reality.") A story is only as good as it's told and I think Shadowrun (SNES) did a better job. After all, it's the environment that makes Shadowrun what it is, not the PnP rules.
Quote: Original post by Adraeus
I've never been one to care much for rules, especially PnP game rules. I don't understand the desire to have games that use the exact rules as their PnP parent games. Shadowrun (SNES) has more depth, more visual detail, and is an all-around better interactive story than its Genesis counterpart. I played the Genesis version and I felt like I was playing an arcade game. Final Fantasy II, no, Final Fantasy: Mystic Quest had better graphics and because of the non-immersiveness of the game the Genesis' version's story wasn't all too great.

Fair enough on rules (I really couldn't give a monkey whether it's close to the PnP rules or not), and the story in the SNES one was better, but what made the Genesis one tasty was the freedom given to you. I spent ages learning to run the matrix, knocking off random subsystems, and using the money to buy cooler decks and programs. That was a third of the game. Sadly the combat and magic systems were a bit lame, but there was potential there.
[sub]Now I'm radioactive! That can't be good![/sub]

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