Paul : I agree with Moth that ballon text is cluttering. BUT I agree much more with the tons of benefit you can do by simply making the simple fact of talking a much more complex feature. First there are the cool eavesdropping features you mention, but there also could be some cool things like different languages.
Personally, I think you could actually mix balloon speech and scrolling textbox. Just use a method similar to what I have seen in the Sims. I think they simply have a ballon indicating their emotion above their heads. Actually, this would be pretty useful, allowing the players to use moods ... why not have their face doing smiles, or crying, etc, popping up above the players sprites ?? And the actual text would be available if you can hear/undestand it in a scrolling textbox, that you could scroll through without problem; though I think you shouldn''t have a buffer ... after all, in RealLife, if you don''t listen to people, that''s your own problem ... just allow the game to make it possible to have a better memory, or some spell, etc.
Neoreality : actually, I was more pointing to the fact that pubs are not needed, because the main goal in life is that in a pub you get drunk (well, first you get merry
). you get drunk not because you are an alcoholic, but because it help and facilitate social contacts ... which is a hard thing to do most of the time.
you point that few people around will make people want to talk to each other is actually quite good. But my opinion is still that the main difference is the absence of the physical element in the communication process.
Selkrank : you should taste the stuff we got up here in Ireland
I you are judging beer on piss like Budweiser ... I sure think there are stronger things out there.
youpla :-P
-----------------------------Sancte Isidore ora pro nobis !