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Making levels in 3D

Started by August 06, 2004 02:48 PM
7 comments, last by GameDev.net 20 years, 2 months ago
Hi First of all thanks for help with that camera.... I`m wondering if you know any software in which i can build levels like the BSP`s in Quake. Do you know any friendly format of 3D Model files that i can use in my programs? Ahhh and whats the best program to make MD2 Quake models??
SOftware to build levels : GtkRadiant (will generate .bsp format for example).
File format for maps : .BSP is quite good, but I bet you'll end up with your own format.
Software to create MD2's : Milkshape. Easy, cheap and imports/exports quite a lot of formats.
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
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OK i know MilkShape is quite good, but i dont know how to make the MD2 models in it. I tried to do something, but when i try to export my model as MD2 it says that program cannot locate any BONES :) I dont know how to build bones! Maybe somebody has a link for a tutorial? And now i will go to my sweet litlle google :)
Keep in mind that software like GtkRadiant and Hammer can only be used for non-commercial projects. A better mapper is QuArK which is GPL'ed and don't come with any such limitations on the created maps: http://dynamic.gamespy.com/~quark/

Note that you use these applications to create map files (see here http://collective.valve-erc.com/index.php?go=map_format for a description of the format).

These need to be put through a BSP compiler, you can either use the Quake 2 tools that have been GPL'ed by ID Software or take a look at this project: http://map3bspc.sourceforge.net/
Cool milkshape tuts
http://www.josh.ch/
Does anyone use WorldCraft these days, or has it been superceeded?
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I suppose some people still use it, but it has been superceeded by Hammer, also from Valve. Personally I've always been a Radiant man ;)
--
Cheers,
Darren Clark
Quote: Original post by Barnaba
OK i know MilkShape is quite good, but i dont know how to make the MD2 models in it. I tried to do something, but when i try to export my model as MD2 it says that program cannot locate any BONES :) I dont know how to build bones! Maybe somebody has a link for a tutorial? And now i will go to my sweet litlle google :)


After you draw the model, select Joint (Model -> Joint) and make one (that blue bone should appear, doesn't matter what it's like). Then, press Ctrl + A to select your model and your joint. Now, go to Joints and click Assign. Your model is now ready for MD2 export. :)
Works for me.
Quote: Original post by Barnaba
OK i know MilkShape is quite good, but i dont know how to make the MD2 models in it. I tried to do something, but when i try to export my model as MD2 it says that program cannot locate any BONES :) I dont know how to build bones! Maybe somebody has a link for a tutorial? And now i will go to my sweet litlle google :)

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