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My music...need input...

Started by August 06, 2004 11:21 AM
2 comments, last by Ajain 20 years, 3 months ago
Page: http://home.ripway.com/2004-6/128605/misc/index.html ...I have a few peices up...none longer than 1 minute and none really effectively loopable...but do you guys think I have the talent to write something that would actually work for a game (either credits/opening or loopable for in-game playing)??? What instruments/concepts do you guys think I should go out on... Thanks for your input... -Ajain
...though i do not believe in what you are saying, I will defend your right to say it to my death!(no source sited)
I think that your music sounds like a video game--that I had on my Commodore 64 from 1986. Nowadays with 16-bit soundcards and on-board synths, it is possible to have almost pro-quality productions. I think it would be a hard sell to have only Baroque-like piano concertos mechanized by computer sequencing. The evolution of audio technology has been for the purpose of making computer music more believable, and should be used in a video game. There are subtle elements that you could add, like more attention to dynamics, and if you're planning on making loops, especially short ones, then you might consider composing steady and interesting grooves that wrap seamlessly onto themselves. 20th century music tends to be more polyphonic than your pieces, also.

C.
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Other than the above mentioned complaint about old style midi instruments, I would say you've got some good stuff. Be interesting to hear those pieces again with more professional sounding instruments. I'm pretty sure your on a PC but if there is an equivlent program as Apple's Garageband on the PC I bet you'd do wonders with it.

Oh yeah some of it reminded me of Final Fantasy music.
Quote: Original post by dodecahedron
I think that your music sounds like a video game--that I had on my Commodore 64 from 1986. Nowadays with 16-bit soundcards and on-board synths, it is possible to have almost pro-quality productions. I think it would be a hard sell to have only Baroque-like piano concertos mechanized by computer sequencing. The evolution of audio technology has been for the purpose of making computer music more believable, and should be used in a video game. There are subtle elements that you could add, like more attention to dynamics, and if you're planning on making loops, especially short ones, then you might consider composing steady and interesting grooves that wrap seamlessly onto themselves. 20th century music tends to be more polyphonic than your pieces, also.

C.


...I have anvil studio's and am not willing to pay big money for either an expensive keyboard that allows you to save the stuff you play onto a CD or an expensive sound maker...Also, I would die for dynamics in my peices but anvil studio doesn't allow it...and loops have to be done with copy+paste so if you think of something in anvil studio's that would involve a small loop and you do that loop, by the time you are done with, in some cases, all 4 or 5 instruments you have already forgotten the way that the rest of the peice is supposed to sound...

-Ajain
...though i do not believe in what you are saying, I will defend your right to say it to my death!(no source sited)

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