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Original post by TechnoGoth
I for one found Morrowind extremeloy boring. I think it was mainly do to the fact that I never seemed to be achomplishing anything, as well that most of the game time seemed to be spent walking from place to place. On the other hand I was always a great fan of the fallout series. But what made the two so diffrent? I think the answer is being kept busy in fallout there was plenty to do in each area as well as random encouters enroute to other areas. There was also a definate sense of progress and results to the players actions. Where as in Morrowind I spent most of my time doing odd jobs for guilds none of which seemed to have much of an effect on anything, as well as that I could not progress in the story because I hadn't reached some arbitray level.
Amazing! Someone else who feels the way I do about those two games. :D
Anyway, it's not that I have agoraphobia as such (loved the old Elite games, and played them for months. You don't get much more open ended than that)
But Morrowind turned me completely off.
I think Numsgil is really on to something though.
The problem is not having too many options, it's not having any data to base your decisions on.
In Fallout, I knew that I could go to A to finish one quest, to B to finish another, or to C just to check it out. I could go anywhere, yes, but I also had a few hints about what I should expect to find at each place. To begin with, you're looking for a water chip, so Vault 15 is a logical place to start your search. Sure, you could go any other direction, but why would you?
You always know that "if I want this, it would probably be a good idea to go there.
In Morrowind, you rarely had anything to tell you where to go. Practically every npc in the game said the exact same things, the quests were similar no matter where you went, and, well, you could go any direction, but you didn't know what you'd find there, so you had no way to choose, other than close your eyes and pick a direction at random. How are you supposed to know whether city A makes more sense for you than city B, or even just walking straight into the wilderness?
Even in Elite, you could go anywhere, but you had a lot of factors to base your decisions on. You wanted to make a profit, so you had to pick a system where you could sell your goods at a good price, or you wanted to fight, so you'd pick somewhere with lots of pirate activity.
Basically, you knew roughly where to go to find what you wanted.
I think that's important.