🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Question about IBF Source Code Release

Started by
1 comment, last by Queasy 24 years, 6 months ago
Just a thought. I would assume people are interested in your source code (if it is at all well organized), just because people new to the industry always need guidance in those hard to areas that only show up in a completed product.

A note. I don't think you need to ask if people want you to release the source, instead, if YOU want to release the code, do so. Then, simply ask for responses about the code and you'll SEE if people have benifited from it or not. They might also have things to tell you to help you in return.

Advertisement
Well, basically... are any of you even remotely interested in the IBF source code if I release it?

Just in case you don't know, IBF is a 2D action game. The code includes stuff like my scripting engine, console, sprite/tile management, variable sized tiling system, editors, a pathfinder, etc.

I just want to know if anyone would be interested if I release the source.

//more info on the game at http://fly.to/reckless or http://24.114.19.170 <-- no banners


//a new fmod fan
~Queasy

Jonathan Makqueasy gamesgate 88[email=jon.mak@utoronto.ca]email[/email]
I'd be very interested in looking at your scripting engine and path finding

This topic is closed to new replies.

Advertisement