All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
25
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to GDNet Lounge
Advertisement
Mirroring Bitmaps
GDNet Lounge
Community
Started by
Chris F
December 11, 1999 08:17 AM
-1
comments, last by
Chris F
24 years, 9 months ago
Chris F
Author
122
December 11, 1999 08:17 AM
Does anyone know a good article on mirroring bitmaps, and what effect will it have on the shadows, any help would be much appreciated
"I have realised that maths can explain everything. How it can is unimportant, I want to know why." -Me
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Clozapine paper
GDNet Lounge
Relationship between resolution and polygon count
Graphics and GPU Programming
Texture Mapping Issue on Rendering Volumetric Clouds
Graphics and GPU Programming
Better option than using a static bool?
General and Gameplay Programming
RTS ideas
Game Design and Theory
blackjack
For Beginners
Advertisement
Recommended Tutorials
Interview with Garage Games
Interviews
Borland C++ 5.0 Setup For DirectX 5.0
Graphics and GPU Programming
A Simple Time-Corrected Verlet Integration Method
Math and Physics
Chances of Your Game Becoming Successful
Production and Management
Quadtrees
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top