quick questions
Just finished lesson 10... and i was wondering... is there a converter, or a plugin for 3ds max 6.0 that will let me export my models into a text format like was used in the tutorial?
also... what 3d formats' does OpenGL support? (ascii[.ase], autocad[.dfx/.dwg], wavefront[.obj], 3dsmax[.max/.3ds] etc..)
"I am nobody,Nobody is perfect...I guess this means,that i am perfect."~Evulness 2004
Quote: Original post by EvulnessWhatever file formats you can figure out how to load.
what 3d formats' does OpenGL support?
I suppose that sortof means that OpenGL supports NO format.
so basicaly, if i can figure out how to get it to load an ASCII format (which is the closest i can figure out, to the model data file used in lesson 10...) i can get my models to load into the openGL window i've been making, with the lessons?
thats gonna be a pain in the a$$...
thats gonna be a pain in the a$$...
"I am nobody,Nobody is perfect...I guess this means,that i am perfect."~Evulness 2004
Ase loader is on this site Game tutorials I remember i used ascii loader for it's simplisity , i've created models on 3dmax , and then tried to load it . But something always got wrong :) So i released 3ds format is much better :)
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