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screensaver programming tuts?

Started by September 18, 2000 12:25 AM
4 comments, last by arsenius 24 years, 3 months ago
hey folks does anyone know of any good tutorials on writing screen savers? I tried a search, but it turned up crap, I looked in MSDN, but all that gave me was a really really big example prog, which was quite overwhelming to analyze for what was related to what I want to know (screensaver) and what the screensaver did any thoughts? a nice well documented template would be superb, but any help is much appreciated thanks, -arsenius after three days without programming, life becomes meaningless
On CodeGuru, I think I saw some code that would make making a screensaver easier, you could probably learn a little from that. www.codeguru.com, and search for screensaver, or look around in their directory.

Hope this helped a little.
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theres an example of a blank screensaver here
http://bcgrizzly.com/~forger/projects/
(Caveat: my own screensaver _still_ isn''t done, so I''m not necessarily the authority here)

This question gets asked pretty regularly on this group. The other good resource that I''ve found is the ''HowToScr'' documentation, which you can find at http://www.wischik.com/scr/resources.html.
Herbert Shildts book:

Windows 98 Programming, from the Ground Up

has a section on Screensaver and Registy usage that taught it to me .. and was very easy to read / understand. I realize a book is pretty expensive just to get that part ... but I also highly recommend it as a source to find out other areas of standard (non-directX) areas of Win32 programming. It has a good skeleton program ... mentions many of the diff between Win95 and Win98 ... teaches how to use the common controls, and has a few other useful sections I can''t remember off the top of my head. At least go check out the table of contents online or in a store and see if you''d find it useful enough to buy ... hope so.
I entered this thread intending to recommend Herbert Schildt''s Book, it does explain screen saves well. I was beat to it though =P

Although, I think the GDI section of the book wasn''t very well written though (In other words, the beginning of it ).

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