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Genres = Perspective ?

Started by September 18, 2000 12:25 AM
11 comments, last by Paul Cunningham 24 years, 3 months ago
I do not agree with you wise_Guy, if this was true, then why in the animation field do they still use these old techniques ? Do you remember Wallace and Gromit ? We have many tools, why limitate ourselves to 3D. It is a rather new tool, so we have to experiment with it a lot, but if we forget the good old 2D it will be a great loss for all computerized mankind!!!!!
(five exclamation marks, what would Terry Pratchett say about that?????)
------------------"Between the time when the oceans drank Atlantis and the rise of the sons of Arius there was an age undreamed of..."
A perspective is a structure for viewing the game, the same way a gui is a structure for interacting with the game. Allowing the player to take control of the perspective and putting them in the director''s chair will probably create a new genre rather than changing the games that are available. All games need their limitations to be a game. So it seems appropriate to presume that perspective in games will be a feature used losely in some game types and tightly in other game types.

I bet there will be a lot of stuff up''s along the way, oh well. There''s definity new avenues to explore here i believe.



I love Game Design and it loves me back.

Our Goal is "Fun"!
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Paul, actually, you just reminded me that most simulators offertons of different views from different angles, and this has been there for ages (I remember playing Flight Simulator 2 on a Hercules video card ...)
So I guess it''s not only the type of view that is tied to a type of game, but also the freedom of POV you can allow.

youpla :-P

-----------------------------Sancte Isidore ora pro nobis !

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