Framerate Trouble
I run my app at home which is only 1.3 duron and nvidia gef4ti and i get 60FPS, same on the machine in work which is a monster but only a gef4 mx440...........However a mate has run it and his FPS is 2, yes no typo 2.......thought he didnt have a compliant card but he says he plays q3 arena daily.
Whats going on?
Sounds like a problem in your app...
If you want any more specific answers, you'll need to come up with some specific info. :)
How is anyone supposed to know what your app is, what machines it runs and doesn't run on, which parts of the code you suspect?
At a wild guess, I'd say the problem is in line 57.
;)
If you want any more specific answers, you'll need to come up with some specific info. :)
How is anyone supposed to know what your app is, what machines it runs and doesn't run on, which parts of the code you suspect?
At a wild guess, I'd say the problem is in line 57.
;)
July 15, 2004 09:04 AM
he has a slower AGP bus? less memory? more processes running in the background? different version of dx/ogl that's causing it to fail? not checking for failure? I dunno...
something is probobly being forced into software mode.
But i can't tell directly what it is, you need to provide more information, like system stats, more details about your program(what it does and how it does it) and so on.
But i can't tell directly what it is, you need to provide more information, like system stats, more details about your program(what it does and how it does it) and so on.
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I seemed to have such a problem with my Creative Contest 2003 demo, my PC ran the demo at about 20 fps (GF4ti4200), all others only got like 5 at most. I still don't know why, after a driver update i got the problem too.
Was only looking for a general yes that happened to me(thanks tree penguin, i updated your rating)
2 of the most common cases for this are:
- selecting unsupported pixel format (PFD)
- using some functionality that is not HW supported (example : aux buffers on gf1)
The first thing you should do is to install a newest verison of drivers you can find (usualy some beta). And do a clean install ( uninstall, clean, install ).
If that doesn't work, then dig into the program gradualy disabling components.
- selecting unsupported pixel format (PFD)
- using some functionality that is not HW supported (example : aux buffers on gf1)
The first thing you should do is to install a newest verison of drivers you can find (usualy some beta). And do a clean install ( uninstall, clean, install ).
If that doesn't work, then dig into the program gradualy disabling components.
You should never let your fears become the boundaries of your dreams.
Ok, you kind of set me to solve that problem i had and i found it had something to do with my vertex shaders (one of them actually isn't visible at all). When i disable the most complex shader (the water shader) it runs at 15 fps, when i enable it it runs at at most 4 (even if i don't have any operations (except passing variables) in that shader). I guess it must be my implementation or something.
That's all i know, sorry i can't help you any further. Thanks for the rating!
That's all i know, sorry i can't help you any further. Thanks for the rating!
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