Every time i try to include an mp3 or wav file, there''s an error. Can anyone help?
Are you trying to do something like this:
#include <my_mp3.mp3>
? If so, you can''t do that. You can only #include source files.
#include <my_mp3.mp3>
? If so, you can''t do that. You can only #include source files.
I'm reminded of the day my daughter came in, looked over my shoulder at some Perl 4 code, and said, "What is that, swearing?" - Larry Wall
neeeed more iiiinpuuutttt.......... #5 aliiiiiveeeee......
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\\// live long and prosper; \||/ die short and rot.
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\\// live long and prosper; \||/ die short and rot.
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Drew Sikora
Executive Producer
GameDev.net
ReactOS - an Open-source operating system compatible with Windows NT apps and drivers
Uh, no.
I'm reminded of the day my daughter came in, looked over my shoulder at some Perl 4 code, and said, "What is that, swearing?" - Larry Wall
this post is boggling my mind...
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IUnknown *pUnkOuter
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IUnknown *pUnkOuter
------------------------IUnknown *pUnkOuter"Try the best you cantry the best you canthe best you can is good enough" --Radiohead
If you did do:
What would you want to happen?
#include "Rolf Harris - Someone''s Pinched Me Winkles.mp3"
What would you want to happen?
when ever you #include a file, what the compiler does when you compile it is replace the #include with the actual file you''re including, i.e.
#include-ing an mp3 is just gonna confuse the hell out of the compiler.. do you want to play it, is that what this is about?
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IUnknown *pUnkOuter
//header.hint func1(void);//main.cpp#include <header.h>int main(void){ //... etc...//would be this (to the compiler)//main.cppint func1(void);int main(void){ //... etc...
#include-ing an mp3 is just gonna confuse the hell out of the compiler.. do you want to play it, is that what this is about?
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IUnknown *pUnkOuter
------------------------IUnknown *pUnkOuter"Try the best you cantry the best you canthe best you can is good enough" --Radiohead
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