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Procedural art

Started by July 11, 2004 12:49 AM
2 comments, last by Erluk 20 years, 4 months ago
I'm looking to get into development mode for a project which will require art to be generated procedurally, probably directly from a base model + morph + material description (texturing). Has anyone got experience with these systems, and moreover with the most powerful ways to achieve generation of assets at runtime? Thanks, ld
No Excuses
Although i do not know much about procedural art (so i'll be looking at this thread).

A few places you should look
Google
Gamasutra
Gamedev articles

Fare thee well
DENC
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Hi,

Yeah, I'm aware of the generic resources at my command. Thanks for the reminders, tho. I'll be more specific: if anyone can give a basic breakdown of one technique over another for flexibility & power, even if it's more difficult to use, I'd be eternally grateful.

ld
No Excuses
The tool werkkzeug from the demo group farbrausch might be worth a look: They build their textures and models from basic "operators" like Rect, Cube, Circle, Text, Rotozoom, Extrude, etc. Perhaps you could implement something like that?

While they did not release the source to their tool, working through the tutorial might give you some ideas.
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