MS3D style UV mapping in 3DS Max 6?
So far I've seen some basic 3DS Max texture stuff, but I can't really figure it out. I can sort of map things like a box or cylinder...but how can I use it like MS3D and simply flatten things out and move them around a texture? IU was looking at texporter, but that doesn't seem to remap UV coords...it just generates a reference image for creating the texture. I'm kinda new to 3DS Max. Any help?
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The thing you are looking for is the "Unwrap UVW" modifier. At least in Max5 it was ;)
__________________Codeminion Development Studios: www.codeminion.comOur games: Brunhilda and the Dark Crystal | Ancient Quest of Saqqarah | StoneLoops! of Jurassica | Magic MatchGame Development Blog: Casual Games Harmony
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