Dino, the most useful article was Map file format. It gave me some really good pointers, and I believe the format is general enough to be used in many types of tile based games.
I''m doing stuff in C++, and I''d really like to have some tips on how to efficiently store information on memory, to speed up acess time and make for cleaner code.
Gaiomard Dragon
-===(UDIC)===-
How useful were the articles?
I would like to see a tutorial on creating art for tiles (iso or not) especially using tools like 3d studio or bryce 4.
I would *REALLY* like to see a tutorial on creating a main character (like the guy in Diablo) using the same tools (or maybe even PhotoShop)
-Coleco
~ c
o l e
c o ~
Rock the cradle of love!
You stupid WANKER!
--HASBRO SUCKS--
I would *REALLY* like to see a tutorial on creating a main character (like the guy in Diablo) using the same tools (or maybe even PhotoShop)
-Coleco
~ c
o l e
c o ~
Rock the cradle of love!
You stupid WANKER!
--HASBRO SUCKS--
That kind of art tutorial would be very cool
But whit free or cheaper tools like Rhinocerous, pov-ray, moray...
Jarmo Hekkanen
jarmo.hekkanen@mbnet.fi
But whit free or cheaper tools like Rhinocerous, pov-ray, moray...
Jarmo Hekkanen
jarmo.hekkanen@mbnet.fi
--Jarmo Hekkanenwww.2ndpoint.fi/jarskiOpen source isometric map editor
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