New Demo (works also on Geforces)
I tested it as well (Linux/Wine). Works and looks good !
Don't hesitate to post new demos !
Don't hesitate to post new demos !
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
@Vincoof:
XP 2800+, nForce2, 1 GB-DDR333 RAM
I still wonder why there's such a performance loss for bump mapping when b3rs3rk says it's the same speed on his GF3.
I've just checked the demo again with WinXP this time: 380/180 fps, so it's a bit faster there (No emulation, who would've guessed ;))
edit: @dotNET: You probably have 'Sync to refresh rate' turned on, so if your monitor is at 80Hz the demo it locked to 80 fps. Because I guess a GFFX should do better then my GF4 :)
XP 2800+, nForce2, 1 GB-DDR333 RAM
I still wonder why there's such a performance loss for bump mapping when b3rs3rk says it's the same speed on his GF3.
I've just checked the demo again with WinXP this time: 380/180 fps, so it's a bit faster there (No emulation, who would've guessed ;))
edit: @dotNET: You probably have 'Sync to refresh rate' turned on, so if your monitor is at 80Hz the demo it locked to 80 fps. Because I guess a GFFX should do better then my GF4 :)
How do I set my laser printer on stun?
i'm still workin on tangent space... i'm searching a good metod for finding tangent and binomials, knowing vertexes and their normals :/
@wildfire : The GFFX5200 is NOT faster than any GF4Ti. GFFX5200 is just some GF4MX with DX9 support.
@b3rs3rk : once you get the normal, vertexes and texture coordinates, you can compute the tangent and binormal thanks to the link Mirko pointed in the other thread you started.
As for computing normals for each vertex, well, you shouldn't encounter any major issues with it :)
@b3rs3rk : once you get the normal, vertexes and texture coordinates, you can compute the tangent and binormal thanks to the link Mirko pointed in the other thread you started.
As for computing normals for each vertex, well, you shouldn't encounter any major issues with it :)
@vincoof: Thanks for the info :) I guess I lost the track with all those numbers nVidia keeps making up... My GF4 Ti4800 SE is just a GF 4200 + AGP 8x for example :P
I'm quite sure both b3rs3rk and dotNet have 'sync' turned on, since both their framerates stay solid at a rate that looks like typical monitor refresh rates to me. No performance drop suggests that the card could go faster but is clamped anyways so you don't notice a difference.
I'm quite sure both b3rs3rk and dotNet have 'sync' turned on, since both their framerates stay solid at a rate that looks like typical monitor refresh rates to me. No performance drop suggests that the card could go faster but is clamped anyways so you don't notice a difference.
How do I set my laser printer on stun?
Quote: Original post by Wildfire
(...) My GF4 Ti4800 SE is just a GF 4200 + AGP 8x for example :P (...)
+higher fillrates and some more extensions, my Ti4200 128MB has AGP8x too:).
b3rs3rk : BTW, is the map file format your own format ? Does it support Q3A-like PVS ? Which tool do you use to create maps ? Thanx !
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
@rodzilla: i'm currently writing a 3d editor for my map file format. actually i use the Quake 3 editor GtkRadiant 1.4, then i convert the maps with an utility that i've wrote. This utility adds support for per pixel lighting and some other effects and changes some stuff in the format.
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