
civilisation 1 & 2

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Original post by Quantum
yes, thats where my "save empire" option would be useful![]()
quote:
Original post by Maitrek
What cheeses me off most is where you build up a base at one location in one mission and it covers 60% of the land and is raping the worlds resources faster than...well, we don''t need to go into rude analogies, and then when you come back to that same spot for a later mission you are back to two houses and a dude with a shovel.
quote:
Original post by Paul Cunningham
Sorry, i skipped you''re earlier post. You know i was think along these lines as well a couple of days ago. I was thinking of an online situation where you establish a knock-out sytle stucture of competition. So when you beat one opponent you keep your empire and resource and start the next battle with these. You''re opponent would do the same, this goes on until the knockout is complete. The last battle would be pretty huge. This leads onto the other thread i started called "money competition rts''s". Check it out
quote:
Original post by Paul Cunningham
What about being able to steal your opponents equiptment, or if equiptment wasn''t totally destroyed on the battle field and you could collect it and repair it. Maybe its time for a new thread on this?!