I have a method in my playerclass to draw a sprite, now I set it up to be able to take any bitmap asigned to it. But I'm having on problem. In the for loops which I use to draw the bitmap, I have a member variable to designate the width. When I just put in a number like
for(i=0;i<10;1++);
My routine runs just fine. When I try to use my member variable (it is a part of a struct I wrote called D2Dvector)
for(i=0;i< main.mag;i++);
it emediantly boots out of my program. I have initialized the variable, I have checked this a thousand times. And I am running out of Ideas. <style>a.h{text-decoration:none;color:blue;};a.h:hover{text-decoration:underline;background:red;};
Snootchie Bootchies!
-=CF=-</html> Edited by - JwayneT on 9/7/00 4:16:20 PM