quote: Original post by ahw
Now one thing I am noticing, and that might be a hint to why we have so few women players, is the lack of girl games ... I would question the interest of a housewife simulator, but fact is, most little girls I know would die for that
Dude, I swear, the first person to make a replayable soap opera game is gonna make a *mint* As was noted in the games for girls thread awhile back, it''s the social complexity and emotion that''s so missing in our games (this is also why most RPGs have been nothing more than hack & slash / kill foozle affairs so far).
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As well, you might notice that as adults, it''s usually really hard to say "yeah, I am playing with my kids toys", but rather it would be something "oh dear, we *have* to buy these toys, the kid''s gonna love them" ... yeah, right
Yeah, there''s a weird stigma when it comes to play and imagination. Playing for exercise, or competition seems justifiable as an adult, but not just for imaginative fun.
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d''uh ! Does it sound very different from the games you would play between your GI Joe guys and the Barbie of your sister ? ... I didn''t think so
Nope!
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So my question, what kid games didn''t we recreate so far ?
Forts in first person?
House? (No wait, that''s the Sims).
???
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And what does the addition of more than gameplay bring to the experience ?
Color, deeper immersion, particularly for the imagination challenged...
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By bringing in a plot, don''t we limit the imagination of the player ? By limiting his ability to create stories, aren''t we defeating the purpose of the game ?
Yes, I think so. You have to provide structure, but as an author the more you impose your vision the less the player is free to contribute their own. Some people are perfectly happy with this, and in terms of being entertained don''t *want* to contribute. I suspect these folks want more story in their game, which is fine.
But there are folks such as myself that space through dialog and description because it''s not something that they can be a creative part of (no contribution other than to passively absorb, IOW). We''re the folks that chafe at missions, and being told what to do, and would rather carve our own path through the game.
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Just waiting for the mothership...