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2 different Textures...

Started by September 06, 2000 11:46 AM
0 comments, last by TipplerP 24 years, 2 months ago
I wrote a Programme which use a Roam Landscape. The Landscape use a raw Texture. And the objects should use a bitmap. I used the Nehe Tuto function(LoadGLTexture). but it comes the same Texture for every Object. What is my mistake?? Thx!
Did you remember to use the

glBindTexture(GL_TEXTURE_2D, texture[X]);

where X can be either texture[0] or texture[1] before drawing each polygon?

Edited by - skyfire360 on September 6, 2000 1:06:32 PM
I do real things with imaginary numbers

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