There was, once upon a time, a french RPG called Alienoids that had been written by some furious roleplayers who wanted to give us a new experience. Basically, you played Predators descending on Earth. The thing that the game emphasized on was the descriptions. The Game Master would described everything as simply as possible, without ever using "obvious" descriptions.
"The human is wrapped in black textiles, he wears a cylindrical shape over his head, and you can see lots of shiny metallic circles on his chest. He is wielding a short white wooden device, which he frenetically agitates at your face. He is pointing at a metallic pole on the walkway at your right. At the top of the pole, there is a metallic circle, painted in blue with two strips of red forming a cross. Probably a tribal banner you think. "Move your car ! You CAN''T stop here" he says. What do you do ?" (a cop is showing a "NO STOP" sign at the alienoid...)
And so on and so forth. Needless to say, the GM had a LOT of work to do, but this was excellent, as it really helped the players to really concentrate on the role.
Another RPG I loved was called Bloodlust (again, french). You played a God-Weapon, and his bearer. BAsically, you were a live weapon, with needs, desires and temptations, and a bearer, who initially has different desires, temptations and goals, but who gradually lose his control to let the weapon run the show. The whole thing was to try to keep you character as sane as possible for as long as possible, while satisfying your weapon. There ere two separate sheets, one for the Bearer, that was usually short-lived, and one for the Weapon, immortal
One thing that really does cause a problem is the fact that on computer, you have graphics ... which makes it extremly hard to confuse the player with known things. It would be impossible to play the above scene in a computer game, for instance.
It''s usually easier to try to make a new world and put the player in it, but more often than not, designers won''t bother creating a new world, with its culture, and totally different ways of behaving.
The only exception I can think of would be Albion (by Blue Byte). And that''s pretty much it.
youpla :-P
-----------------------------Sancte Isidore ora pro nobis !