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Open Scene Graph &/or GLGooey

Started by June 02, 2004 02:13 AM
1 comment, last by Luke Miklos 20 years, 6 months ago
anybody used open scene graph (OSG) &/or glGooey ? I'm interested in open scene graph for high level organization of my projects... & I'm VERY INTERESTED in glGooey because it has some great stuff (from the pics) written, I just can't get it to compile with visual studio 6.0 (with sp5). I installed visual studio 7.0 today... & am going to give it another run... cus I would really like to use glGooey... anybody have some source they wanna share or project files already set up so I don't have to spend hours hacking at it ??? glGooey screenshots open scene graph [edited by - Luke Miklos on June 3, 2004 1:26:52 AM]
Whatsoever you do, do it heartily as to the Lord, and not unto men.
I''m really suprised nobody has responded & told me they have used open scene graph, maybe it sucks... dang.

GlGooey? nobody? *sigh....
Whatsoever you do, do it heartily as to the Lord, and not unto men.
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We actually use OSG and GLGooey together and it works great.

There has already been work integrating GLGooey into OSG (osgGooey), which can be found here:

http://osggooey.sourceforge.net/

For questions related to OSG, you may want to ask on the osg-user mailing list here:

http://dburns.dhs.org/mailman/listinfo/osg-user

The archives from the mailing list can be found here:

http://osgcvs.no-ip.com/osgarchiver/


Good Luck

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