Open Scene Graph &/or GLGooey
anybody used open scene graph (OSG) &/or glGooey ? I'm interested in open scene graph for high level organization of my projects... & I'm VERY INTERESTED in glGooey because it has some great stuff (from the pics) written, I just can't get it to compile with visual studio 6.0 (with sp5). I installed visual studio 7.0 today... & am going to give it another run... cus I would really like to use glGooey... anybody have some source they wanna share or project files already set up so I don't have to spend hours hacking at it ???
glGooey screenshots
open scene graph
[edited by - Luke Miklos on June 3, 2004 1:26:52 AM]
Whatsoever you do, do it heartily as to the Lord, and not unto men.
I''m really suprised nobody has responded & told me they have used open scene graph, maybe it sucks... dang.
GlGooey? nobody? *sigh....
GlGooey? nobody? *sigh....
Whatsoever you do, do it heartily as to the Lord, and not unto men.
We actually use OSG and GLGooey together and it works great.
There has already been work integrating GLGooey into OSG (osgGooey), which can be found here:
http://osggooey.sourceforge.net/
For questions related to OSG, you may want to ask on the osg-user mailing list here:
http://dburns.dhs.org/mailman/listinfo/osg-user
The archives from the mailing list can be found here:
http://osgcvs.no-ip.com/osgarchiver/
Good Luck
There has already been work integrating GLGooey into OSG (osgGooey), which can be found here:
http://osggooey.sourceforge.net/
For questions related to OSG, you may want to ask on the osg-user mailing list here:
http://dburns.dhs.org/mailman/listinfo/osg-user
The archives from the mailing list can be found here:
http://osgcvs.no-ip.com/osgarchiver/
Good Luck
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