real high poly models (>~2 mio. tri's) - where to buy/find ?
hi.
i am again in the trouble to obtain some real high polygon models, for testing issues; all the free model's out there are not very useable, because most of them has no texture maps or to less triangles ect.
so i decided to spend some money, if needed; can anyone please tell me where i can buy such models/files ?
DJSnow
---
this post is manually created and therefore legally valid without a signature
[edited by - DJSnow on May 27, 2004 8:11:45 AM]
DJSnow---this post is manually created and therefore legally valid without a signature
May 27, 2004 07:59 AM
Check the zbrush community, there should be some highpoly models with texturing available, made by amateurs.
http://www.pixolator.com
http://www.pixologic.com
http://www.pixolator.com
http://www.pixologic.com
DJSnow: If you find any good ones could you please post links here becouse I also need them (and probably someone else too). So far I''ve only been using a few 70-100k meshes and one with 1.2m, but it''s just a tesselated verison of 100k model.
You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
@AP-1:
*LOL* who told you this absolutely sucking URL ? this site sucks completey and: it''s zbrush related - i talked about 3D models...
@AP-2:
unfortunately, turbosquid offers no opportunity to search explicitly for models with a distinct poly count.
@_darkwing_:
yes, i will keep you updated...
@all:
any other hints ? come on, i can''t believe there is no one out there, who can''t deliver a high poly model ??!????!!
DJSnow
---
this post is manually created and therefore legally valid without a signature
*LOL* who told you this absolutely sucking URL ? this site sucks completey and: it''s zbrush related - i talked about 3D models...
@AP-2:
unfortunately, turbosquid offers no opportunity to search explicitly for models with a distinct poly count.
@_darkwing_:
yes, i will keep you updated...
@all:
any other hints ? come on, i can''t believe there is no one out there, who can''t deliver a high poly model ??!????!!
DJSnow
---
this post is manually created and therefore legally valid without a signature
DJSnow---this post is manually created and therefore legally valid without a signature
May 28, 2004 06:35 AM
If you just need high-count polys for tests, create a torus knot under 3dsmax with a lot of segments and sides: you can get 800.000 triangles per torus.
@AP-3:
*ARGH* sorry, i''m sure you don''t expect any comment on this very-senseful comment !
DJSnow
---
this post is manually created and therefore legally valid without a signature
*ARGH* sorry, i''m sure you don''t expect any comment on this very-senseful comment !
DJSnow
---
this post is manually created and therefore legally valid without a signature
DJSnow---this post is manually created and therefore legally valid without a signature
May 28, 2004 09:24 AM
I don''t quite understand your last reply, but I think AP-3 raised a valid point here. You never stated for what you''ll use the model, only for "testing", if you only want to cpu speed or something, a shpere is perfectly fine IMO.
If it has to be more complex than a sphere throw a noise modifier on the sphere and there you go.
And a 100''000 poly model is enough just tesselate the mesh once and voila your 2mio model, that''s how every high poly models is generated anyway . . .
If it has to be more complex than a sphere throw a noise modifier on the sphere and there you go.
And a 100''000 poly model is enough just tesselate the mesh once and voila your 2mio model, that''s how every high poly models is generated anyway . . .
DJSnow, if you really want help, stop being an asshole when people try to help you.
2 + 2 = 5 for extremely large values of 2
Said it better than I could.
-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design
http://www.digital-soapbox.com
nick@digital-soabox.com
-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design
http://www.digital-soapbox.com
nick@digital-soabox.com
-Nick "digisoap" RobalikWeb & Print Design, 2D & 3D Illustration and Animation, Game Designhttp://www.digital-soapbox.com[email=nick@digital-soapbox.com]nick@digital-soabox.com[/email]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement