Very large world idea
I''ve started doing some preliminary helper coding on a new game engine as a hobby project I''ve been throwing around in my head. My basic idea is as follows:
The premise of the game will be that it is set thousands of years in the future on a desolate Earth, so the basic lay of the land is still there but the cities and infrastructure are gone (i.e. lots of natural environments about).
My idea is that the player will in some way explore the world about them, which would encompass the entire Earth and dynamically generated ruins etc. What I want to do is use general contour maps of most parts of the Earth and then use random terrain generation to make up the details of areas, as well as some random generation algorithms to place most details and general NPC''s. Specific areas would be defined and then the random terrain would generate out from their edges based on a general set of rules for the surrounding area (i.e. greenery, wasteland etc.)
Does anyone have any commentary on how possible this would be to do (bearing in mind many aspects of it are ideas of how general I want the implementation to be). As far as I can tell, most of the problems with the idea are quite solvable (i.e. how to ensure areas stay the same - save them and let them slowly degrade the longer the player is away from them till their wiped clean and due for a refresh). So yeah, what do you all think ?
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flying starfish
----flying starfish
Make the game abstract and 2D. Each of the game screens would be made of a large number of 2d layers, including basic sky color, several layers of landscape (distant mountains, hills, close terrain), ruins, plants, clouds, and so on and so forth. The random generation is pretty straight forward, all the way to the top layer (the NPCs).
you could first figure out what the land will be more-or-less like after how ever many thousand years of continental drift and all that (you can probably get this from a website), and have that be the base of the map. then, use perlin noise for the details.
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
hmm i saw a show on Discovery channel were the lead scientists, all evolutionists, were predicting what the future would be like in 1,000, 5,000-10,000 and 100,000 years from now. It was pretty interesting but humans died out except for a few before 1,000 years and a Ice age started again and wolveriens ruled the world. then it all melted around the 5,000 year mark and became one big ocean, were fish flew above the water and sharks and squids ate everything underneath the water, wich then receded into a jungle in 10,000 years were the most highly evolved creatures were squids leaping through the trees like monkeys and squidis the size of elephants catching them and eating them with that turning to desert at 100,000 years ruled by silver spiders who acted as a colony and harvested nuts. they then stock piled the nuts and encouraged mice like animals to come eat the nuts. when they got a group of the mice they then harvested the mice for food. Hmmmm I hope you aren''t a human in a 1000 years.
-CM
-CM
"Whirled Peas is how I think of world peace.""Ever stop to think about something and forget to start again?"
good idea£¡but your idea is only can be used in the pc game, not in the mobile game generally, the terrain generation automatic will be difficulty in the celluer phone!
Lol! I like the idea, but what kind of game would it be...
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May 28, 2004 04:15 AM
Hi all,
I''ve seen a MMOG in development that actualy gives you experience/skill rewards through exploration. I can''t remember the name, maybe someone knows it? Vast view distances.
Anyway, what if you somehow chart the amount of exploration the player has done, reward then with artifacts/story sections.. the story could build differently depending what passage you take through the world..
I''ve seen a MMOG in development that actualy gives you experience/skill rewards through exploration. I can''t remember the name, maybe someone knows it? Vast view distances.
Anyway, what if you somehow chart the amount of exploration the player has done, reward then with artifacts/story sections.. the story could build differently depending what passage you take through the world..
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