Comparing pointers in lua
I''m using luabind to bind a whole bunch of functions/classes/enums/etc to lua.
In lua I need to compare two pointers, but I keep getting an error saying "no operator == matched the arguments ( class type, class type )", where class type is obviously the class type of the pointers I''m trying to compare.
Am I missing something obvious?
Why do you need to compare two pointers? I''m not exactly sure how this problem arises.
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[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
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