Advertisement

Large Scale War Game

Started by May 22, 2004 07:00 AM
14 comments, last by Tooko 20 years, 8 months ago
I''m currently working on a war game. It''s pretty good, it''s basically you and an army of 150 allies (less in harder maps) against 300 enemies (more in harder maps) and you can drive tanks, jeeps, choppers and choose from weapons that are good in only some situations... meaning you have to work with your allies not just run into the enemy areas with a machine gun. The maps are roughly 96 screens in size and are created on startup with varying terrain colours etc. ATM it has a huge map system, zoomed in graphics, rolling fog and this reallyn cool FOV thing and it''s only about 400kb in size. The FOV thing is pretty cool too, it means you can only see what''s in front of you... making it a bit more realistic but not reducing any gameplay. Comments? [edited by - Me about five minutes ago]
the future is just like the past, just later. - TANSTAAFL
Sounds cool!

Any screenshots / demo?
Advertisement
FPS I assume, or what?

quote:
It''s pretty good, it''s basically you and an army of 150 allies (less in harder maps) against 300 enemies (more in harder maps) and you can drive tanks, jeeps, choppers and choose from weapons that are good in only some situations... meaning you have to work with your allies not just run into the enemy areas with a machine gun.


Ok, so is this multiplay, where you need that many other players (seems unfeasible, so I assume not, but perhaps having the option of multiple players via networking would be a good addition if you can handle it), or is it singleplay with the rest of your team controlled by AI? If so, you mentioned that you ''have to work with your allies.'' For this to work, the player will need to have some sort of control over thier allies , be it giving orders, changing characters, or whatever (either that or they must simply go along with whatever plan the AI allies come up with, which would be kinda shoddy IMO). What do you have planned for that?

quote:
choose from weapons that are good in only some situations...


Are those weapons chosen before entering the maps, or aquired in game, or a mix of the two? If chosen before entering the map , then is the player provided with some information on what they will be facing ? As the weapons are only good in some situations, players would probably want to be able to make an informed choice of which weapons to take .




- Jason Astle-Adams

quote: Original post by Kazgoroth
FPS I assume, or what?

No, birds-eye view. It looks pretty good this way.

quote: Original post by Kazgoroth
Ok, so is this multiplay, where you need that many other players (seems unfeasible, so I assume not, but perhaps having the option of multiple players via networking would be a good addition if you can handle it), or is it singleplay with the rest of your team controlled by AI? If so, you mentioned that you ''have to work with your allies.'' For this to work, the player will need to have some sort of control over thier allies , be it giving orders, changing characters, or whatever (either that or they must simply go along with whatever plan the AI allies come up with, which would be kinda shoddy IMO). What do you have planned for that?

It''s not multiplayer but you can switch between allies. You can also give out orders similar to UT2004, but there will be more orders.

quote: Original post by Kazgoroth
Are those weapons chosen before entering the maps, or aquired in game, or a mix of the two? If chosen before entering the map , then is the player provided with some information on what they will be facing ? As the weapons are only good in some situations, players would probably want to be able to make an informed choice of which weapons to take .

You start with one weapon, and allies and enemies start with random ones. So when you kill an enemy, you can take his weapon. But there are also vehicles scattered around that you can climb in and mass murder that way... unless someone has say, a rocket launcher.

[edited by - Me about five minutes ago]
the future is just like the past, just later. - TANSTAAFL
Alrighty then, sounds like you''ve got it pretty well planned, I dont see any major flaws in the design, good luck with it, and let us all know how it goes.

- Jason Astle-Adams

Man, I just finished implimenting the enemies, allies, player movement and vehicles and it''s going to be awesome! The map size is pretty big, but it''s a great size for games that last longer than half an hour.

So... all I really have to go is the AI, menu and my effects and projectile system.
Oh, and get some better graphics. I''m currently using temp graphics made in paint and... yeah.

[edited by - Me about five minutes ago]
the future is just like the past, just later. - TANSTAAFL
Advertisement
Post screenshots!! Or, even better, a demo.

John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
quote:
Post screenshots!! Or, even better, a demo.


Comeawwwwwwwnnn, ya know you want to.

- Jason Astle-Adams

Ok, I''d post a screenie but I''m still using only temp sprites for the units and vehicles. The terrain looks beautiful, and I just programmed in a mini-map and it looks quite realistic! Also I have a lack of image hosting.

I''d upload a demo, even if it did still have the temp sprites but I need to optimize the code first. I''m going to program it to batch all the polygons in the next few days... cause at the moment it runs at about 20FPS on my P4 2.8GHz. I''ve tested it with poly batching and it''s much better. SHould be done in a few days or so...

I''ll keep you posted.

[edited by - Me about five minutes ago]
the future is just like the past, just later. - TANSTAAFL
quote: Original post by Tooko
Also I have a lack of image hosting.

devimg.net.
Or I can host stuff if you want.

John B
The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.

This topic is closed to new replies.

Advertisement