strange ...
hi everyone... here''s strange thing what makes me nervous...
when I draw 2 textured faces connected and rotate them to a practcular angle I see strange ''teeth'' in the edge ... I cannot explain, maybe I should include a picture... whatever ....
help me if you encountered this... is it connected with the fact that face has 2 sides and you should cover w. textur both of them ? or is it the fact that i draw counter or clockwise ... damn ... you can see it if you darw two faces perpendicularely ( hope it''s spelled correct ? )...
thanks in advance
Pet
I see what you mean, but I don''t have the problem
(you can find me on IRC : #opengl on undernet)
I''m not entirly sure what your problem is, without visuals. But, anyways... It is a problem with whatever you are using to render (DX, OGL, or maybe even your gfx card) and it is not calculating where your triangles (or whatever) finish corectly. If this _is_ your problem, then there is no real way to fix it (except maybe antiatlising (does OGL do that?))
SLARTIBARTFAST00
PLEASE SELECT WITTY .SIG: NoneWho is General Failure and why is he reading my disk?Microwave: Signal from a friendly micro...Multitasking: Screwing up several things at once...How do I set my laser printer on stun?Sarr! The spellchecker kinna take this abuse!
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