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Contest Demo question...

Started by May 17, 2004 09:44 AM
6 comments, last by BLades 20 years, 6 months ago
Hello, Do you guys program your own cameras for the demos? Or, do you use a program to do it? Thanks, BLades
I simply use gluLookAt and a small class holding the position and the target of the camera (z has always up for me).
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What do you mean with "program your own cameras"? Creating camera paths or what? I setup keyframes by hand and then interpolate between them (via hermit curve).

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
I use CameraCreater 3 to do it...
No seriously, sorry if I''m making fun out of it.
You could always set up a spline and have the camera moving on it with a fixed direction or a target direction.
There is alot of ways to do it!

- Patrik Willbo

The Lord says He can get me out of this mess, but He''s pretty sure you''re fucked.
- Stephen (Braveheart)
I export a joint from milkshape and treat it as a camera; the mathematics behind the system are the same as any other interpolation camera system.

Willbo, so you use a program to do it?

Does anybody know any free program that can make movies, like splash screens?

Thanks,
BLades
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Well I am FULL Programing and have no artistic bone in my body so building a movie is not normally something I do. Though I have made some and the artist on my team (my cousin) dose it all the time...

MOST modeling applications will make a movie for you... All you must do is create the animations you want and set them up in one big scene in your modeler...

Than it will normally allow you to export the animations as moives... Most high powered modeler applications will also allow you to make quality better or worse (making rendering time longer or shooter)... But rendering a movie is no small tasks and takes a long time...

I hope that helped!,
Andrew
Thanks, for the info everybody!

-BLades

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