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OpenGL view clipping and Flight sims?

Started by May 14, 2004 07:28 PM
0 comments, last by glForumReader 20 years, 6 months ago
Please help me here... If I start with the camera at coordinates 0, 0, 0 and have a view distance of 1000.0f then when I move to 0, 0, 100 I will essentially be able to view upto 1000, 1000, 1100 (as well as negative values)? Take for example if I have a flight sim and the center of the earth is at 0,0,0 well for me to be positioned at an airport I will have to be at some big value coordinates like 37247, 10496, 6242? Or does my camera remain at coordinates 0,0,0 and the world moves around the camera? [edited by - glForumReader on May 14, 2004 8:30:56 PM]
the camera is always stationary at 0,0,0.

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