OpenGL view clipping and Flight sims?
Please help me here...
If I start with the camera at coordinates 0, 0, 0 and have a view distance of 1000.0f then when I move to 0, 0, 100 I will essentially be able to view upto 1000, 1000, 1100 (as well as negative values)?
Take for example if I have a flight sim and the center of the earth is at 0,0,0 well for me to be positioned at an airport I will have to be at some big value coordinates like 37247, 10496, 6242? Or does my camera remain at coordinates 0,0,0 and the world moves around the camera?
[edited by - glForumReader on May 14, 2004 8:30:56 PM]
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