Best size for tiles
I''m not sure if this is the best forum to ask (I could also have asked it in games design or graphics programming or so I guess...), but what would you find the best size of tiles for a tile based game (not isometric, just square tiles).
It''s for an rpg and the tiles are things like grass, mud, beach, ...
I can''t choose between 32x32, 48x48 or 64x64
32x32 is a bit too small maybe
48x48 isn''t supported the way I want by vidcards, but seems like a good size.
64x64 might be nice for a high resolution, but would mean much more work drawing the tiles.
Which one should I choose?
I would say 32x32 its may be a smaller than 48x48 and 64x64 but its a nice size and easy to work with, also two 32x32 is equal to a 64x64 tile.
"Pull The Trigger And The Nightmare Stops"
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