What would be the best way of representing hills and stuff on a tile. to give an example:
I don't my hills to look like teraces:
+-- | +--+ |--+
so far i have been thinking of having a terain lofting grid for each tile
(in 2D)
one tile
-1-2-3-1-2-3 - / |2 - | -- / \ /1 - -
or, maybe a difret terain type in each corner (if I do the tiles in a higher resolution than normal (tiles per meter))
example (with terain types):
(again in 2D)
+---+|2 1||1 1|+---+
and say 1 was land & 2 was air it would be like this:
//+
what do you guys think?
Andrew
Edited by - slartibartfast00 on August 16, 2000 10:33:18 PM