Tile Game Design
Hi Folks,
This is my frist time in gamedev forum. After so much research and R & D finally i have to come here. (that is obvious)
I have already start coding for a tile game. This is very basic game. But due to bad design i have some issues now.
My character has so muc animation
1) like hanging on pipes
2) like hanging on some tiles
3) while jump on boxes first sit on the box and stand up.
now i am confuses about tiles.
on some tiles like corner tiles of wall there my actor can also and can stand ...how to manage two properties.
and how to manage actor animation which synchronized with scroll tile. b''coz some time tile and animation at that perticular place always miss my one sprite....either it shows a sprite previous on or forward one.
hell
That''s a complex problem. I advise you to post it in the Programming or Isometric forums. That''s where the experts are for this sort of thing, and you''ll probably get better, more technical answers than most of the regular posters here can offer. Good luck. When you start having technical problems, you know you''re making progress!
Your viewing system has a lot to do with the algorithms that you''d use in the game. What kind are you using?
Side? Top? Top-Down? Isometric?
I also highly suggest posting this in the "Isometric Land" forum. Some people might refuse to post to it here since the other forum is the "proper" place for these types of questions.
Side? Top? Top-Down? Isometric?
I also highly suggest posting this in the "Isometric Land" forum. Some people might refuse to post to it here since the other forum is the "proper" place for these types of questions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The only thing better than word-play is playing with words involving word-play. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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