All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Networking and Multiplayer
Advertisement
Directplay8
Networking and Multiplayer
Programming
Started by
pcriddle
May 01, 2004 05:27 PM
0
comments, last by
pcriddle
20 years, 9 months ago
pcriddle
Author
122
May 01, 2004 05:27 PM
Can anyone here re-code DP4 to DP8. we could use some help if you can. TIA Phil
Cancel
Save
krez
443
May 01, 2004 06:15 PM
try the "help wanted" forum.
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
click and drag sprite
For Beginners
PGS solver implementation problems
Math and Physics
How to Resolve This Normal Issue?
Graphics and GPU Programming
"using namespace" support?
AngelCode
Advertisement
Recommended Tutorials
Cocos Cyberpunk Source Code - A Valuable Learning Resource for 3D Game Development
Graphics and GPU Programming
HLSL: Greyscale Shader Tutorial
Graphics and GPU Programming
Concerning Lisp
General and Gameplay Programming
fmx/07 Coverage- Day One/Day Two
Event Coverage
DirectX Graphics Diagnostic
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top