Good network programming book(s)?
I need to pickup a good book on network programming, not just explaining sockets but what I assume would be referred to as "micro-architecture". That is, I need it to cover stuff like threading, concurrency issues, server design, and security.
My project is in .NET using C#, so when i did a quick search I was instantly attracted to this book. But before I $$, I figured I would run it past you.
I would prefer that it keeps discussion in the context of using libraries already written that I could use (like the .NET Framework, or DirectPlay), but if it is a good book then it doesn''t need to specifically have that. And in case it makes a difference, the project I am reading this stuff for is a MMORPG, so its going to be a fully client/server model with need for managing thousands of connections. I am not looking for a book about data modeling or databases or enterprise architecture, just subject matter knowledge on low to mid level network design / programming.
Thanks.
I can''t tell you for sure, but it looked interesting to me so I ordered one.
Thanks for mentioning it!
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"Game Programming" in an of itself does not exist. We learn to program and then use that knowledge to make games.
I highly recommend Network Programming for Microsoft Windows, Second Edition by Anthony Jones and Jim Ohmund. They have written a book on etwork programming in C#.
Kuphryn
Kuphryn
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