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Good network programming book(s)?

Started by April 30, 2004 05:08 PM
2 comments, last by The Reindeer Effect 20 years, 9 months ago
I need to pickup a good book on network programming, not just explaining sockets but what I assume would be referred to as "micro-architecture". That is, I need it to cover stuff like threading, concurrency issues, server design, and security. My project is in .NET using C#, so when i did a quick search I was instantly attracted to this book. But before I $$, I figured I would run it past you. I would prefer that it keeps discussion in the context of using libraries already written that I could use (like the .NET Framework, or DirectPlay), but if it is a good book then it doesn''t need to specifically have that. And in case it makes a difference, the project I am reading this stuff for is a MMORPG, so its going to be a fully client/server model with need for managing thousands of connections. I am not looking for a book about data modeling or databases or enterprise architecture, just subject matter knowledge on low to mid level network design / programming. Thanks.
I can''t tell you for sure, but it looked interesting to me so I ordered one. Thanks for mentioning it!
"Game Programming" in an of itself does not exist. We learn to program and then use that knowledge to make games.
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I highly recommend Network Programming for Microsoft Windows, Second Edition by Anthony Jones and Jim Ohmund. They have written a book on etwork programming in C#.

Kuphryn
quote:
Original post by Instruo
I can''t tell you for sure, but it looked interesting to me so I ordered one. Thanks for mentioning it!



Heh, no problem.

I ordered it as well, just seemed like almost exactly what I was looking for.

We can just hope it doesn''t suck.

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