quote:
Original post by Christian R
Monkey Island anyone? =) Theese jokes were partly done there, and you can''t call that series a failure? =)
This was my imediate thought also, as I have been playing through the games recently. In MI2 you can dress guybrush in a dress (I expected him to protest, but I don''t think he does in this case). There are simalar examples where he actually refuses to do somthing because he doesn''t want to, and talks in the second person (to YOU). eg:
Use Piano:
*turns to camera* No way! to many bad memories of childhood lessons
or somthing to that effect.
Hmmm... better coment on the subject rather than just ranting about MI.
This is certainly a good idea. It is also a good way to get the player to laugh at the fact that they are allowed to kiss an old lady in the street, without having to actually make the graphics of NPC reaction that come afterwards (because the character just won''t do it). This makes it a far more useful tool than if you force the character to do it. Also, when you want to hit a big bloke with a tonne of muscle just to see if you can take him, you want to do so. After the 50''th time standing and forcing your character for 3 minuits it would ware very thin and become irritating - let alone amusing.
As for the point about games being ruined by poor lead characters, I believe that this is just about the worst thing a game can do. But, if a game is good enough, you find yourself liking the lead character no-matter who they are. DeusEx for example, has JC Denton, who is really quite a weak and steriotypical character. But the slight edge of mystery and the feeling that he may have a character (even if he does not show it) make him an imensly cool fellow to be.
I''ve writeen a lot ow. I shalt shut up.