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Player-character interaction and comedy

Started by April 28, 2004 08:06 AM
10 comments, last by stevelat 20 years, 9 months ago
quote:
Original post by Christian R
Monkey Island anyone? =) Theese jokes were partly done there, and you can''t call that series a failure? =)


This was my imediate thought also, as I have been playing through the games recently. In MI2 you can dress guybrush in a dress (I expected him to protest, but I don''t think he does in this case). There are simalar examples where he actually refuses to do somthing because he doesn''t want to, and talks in the second person (to YOU). eg:

Use Piano:
*turns to camera* No way! to many bad memories of childhood lessons

or somthing to that effect.
Hmmm... better coment on the subject rather than just ranting about MI.

This is certainly a good idea. It is also a good way to get the player to laugh at the fact that they are allowed to kiss an old lady in the street, without having to actually make the graphics of NPC reaction that come afterwards (because the character just won''t do it). This makes it a far more useful tool than if you force the character to do it. Also, when you want to hit a big bloke with a tonne of muscle just to see if you can take him, you want to do so. After the 50''th time standing and forcing your character for 3 minuits it would ware very thin and become irritating - let alone amusing.

As for the point about games being ruined by poor lead characters, I believe that this is just about the worst thing a game can do. But, if a game is good enough, you find yourself liking the lead character no-matter who they are. DeusEx for example, has JC Denton, who is really quite a weak and steriotypical character. But the slight edge of mystery and the feeling that he may have a character (even if he does not show it) make him an imensly cool fellow to be.

I''ve writeen a lot ow. I shalt shut up.

*It''s not a bedsit...Its a Flat! BANG! THWACK! Ouch...*
I guess this thread comes from the frustration with some 3rd person games. I feel less connected to the character when the only control I have is moving them around and shooting or hacking. Once the cut-scene starts the connection is completely severed. I am not responding to the character in the cut-scene, my character is. So the playable character is already an independent personality.

In many, even most 3rd person games the characters have set outfits, and linear gameplay, so the only way a player can put their personality into the game is by controlling the character, so the best games had the best control (MGS2, Devil May Cry).

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