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learning from cliche

Started by April 23, 2004 08:36 PM
9 comments, last by Neoshaman 20 years, 9 months ago
Hmm, and what happens when you start to box yourself into a corner?

Ie. Zelda = an awesome series, and the dungeons are cool, but when some of the games tell you from the start that you have to do eight of the dungeons to get an instrument hidden inside.. then you can start to get deja vu.

Is this a question of story? Partly, but I''d say it was more a question of how well they hide the repetitive nature of the tasks (okay, they are actually quite varied and interesting, but still they could have done it slightly differently. Ie. Had a different reason for doing some of the dungeons, oh no! Ganon has kidnapped one of the 7 sages, and is holding him prisoner in this cave network...

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