the ancient BBS's
Hey, what language were the games to those fossilized BBS''s written in? You know, Legend of the Red Dragon, Trade Wars, Operation: Overkill, Wasteland, etc.
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Joker2000
Stevie Ray Vaughan - The Legend
---Joker2000Stevie Ray Vaughan - The Legend
I wrote some simple BBS doors in Turbo Pascal (the old DOS version); once you had one of the basic comms libraries, it was pretty trivial. I know other people who used Turbo C.
Those games were fun!
Those games were fun!
All hail multiplayer Tradewars. One of the best games known to man!!!!
Later,
Eck
P.S. Never attack a scout marauder named the U.S.S. Corbomite.
Later,
Eck
P.S. Never attack a scout marauder named the U.S.S. Corbomite.
EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG
There probably aren't any tutorials around for writing those BBS games in C/C++ are there? I mean, is it the same as writing any console app, or are there special things that need to be taken into consideration because it's located remotely or whatever?
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Joker2000
Stevie Ray Vaughan - The Legend
Edited by - Joker2000 on August 11, 2000 4:49:07 PM
---
Joker2000
Stevie Ray Vaughan - The Legend
Edited by - Joker2000 on August 11, 2000 4:49:07 PM
---Joker2000Stevie Ray Vaughan - The Legend
I ran a WWIV board years ago, and did some door writing for it. They key was that WWIV would redirect console I/O to and from the comm port. So basically, if you wrote a console app (text-only) and called it from the BBS, it would work. If I remember correctly, the command-line arguments gave you a structure or file name that had the user''s attributes in it (name, security level, etc.)
So the answer is: any language that can be compiled into an executable can be used to run a door program.
So the answer is: any language that can be compiled into an executable can be used to run a door program.
Well, Legend of the Red Dragon was written in Turbo Pascal. I'm not certain, but I think TW2002 was written in C... The BBS WWiV was written in Borland Turbo C/C++.
I current run a registered copy of all of the above programs (some of which come with source code ) on a BBS I run during the school year, so if anyone wants an account to compete in LORD, TradeWars2002 and BRE, just Let me know!.
As for programming for a BBS, you normally have to take care of all of the modem I/O, or make Fossil system calls, all of which are pretty complex. Some BBSes (like WWIV for example) allowed you to write a program normally, and as long as you used the regular DOS interrupts for writing and reading text, it captured them all and sent them to/from the serial ports for you.
Edited by - wasteland on August 12, 2000 7:53:13 PM
I current run a registered copy of all of the above programs (some of which come with source code ) on a BBS I run during the school year, so if anyone wants an account to compete in LORD, TradeWars2002 and BRE, just Let me know!.
As for programming for a BBS, you normally have to take care of all of the modem I/O, or make Fossil system calls, all of which are pretty complex. Some BBSes (like WWIV for example) allowed you to write a program normally, and as long as you used the regular DOS interrupts for writing and reading text, it captured them all and sent them to/from the serial ports for you.
Edited by - wasteland on August 12, 2000 7:53:13 PM
-- Pretty Colors Are Neat.
Oh, forgot to mention, I have my BBS set up using Telnet and DOSEmu, so you can telnet into it.
And I *love* the Corbomite comment
And I *love* the Corbomite comment
-- Pretty Colors Are Neat.
quote: Original post by wasteland
I current run a registered copy of all of the above programs (some of which come with source code ) on a BBS I run during the school year, so if anyone wants an account to compete in LORD, TradeWars2002 and BRE, just Let me know!.
BRE is awesome! I would love to make that into a modern online game. To add some excitement to it the player could control the person doing the different spy jobs (sabotage base/fortress, demoralize troops, etc).
You can check on the LORD stuff at Robinson Technologies. He has some cool info up about old skool bbs programming.
I wrote some doors and LORD IGMs in TP7.0 using a freeware fossil driver called FK_FOSSIL.
Edited by - Steven Edwards on August 12, 2000 6:28:55 PM
*Sigh*... I am so glad I saw this post... I loved BBS games... LORD and LORD II was programmed in Turbo Pascal (5.5 or 7... can''t remember) and I don''t know what the rest were. I still have the copies of these games (LORD, LORD II, BRE, TROI) if anyone wants them
They take me back *sigh*
Oh yeah, the LORD creator has his site at Robinson Technologies... Its pretty cool, and he has a new game called "Dink Smallwood" for Win9x... Go Seth Abel the bard!
-Chris Bennett ("Insanity" of Dwarfsoft)
Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
They take me back *sigh*
Oh yeah, the LORD creator has his site at Robinson Technologies... Its pretty cool, and he has a new game called "Dink Smallwood" for Win9x... Go Seth Abel the bard!
-Chris Bennett ("Insanity" of Dwarfsoft)
Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
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