Freedom of action - what do you want to do?
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There are only 10 kinds of people: those that understand binary and those that don't.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
quote: Original post by sunandshadowThe focus definitely is single player. If there is enough time and the concept looks promising, a limited multiplayer mode (4-8 players max) might be included later on.
Single player or mmo?
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There are only 10 kinds of people: those that understand binary and those that don''t.
Bad Entertainment
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There are only 10 kinds of people: those that understand binary and those that don't.
Of course, that would require a very well-organized and complex data management system.
The thing that I don''t like abot many RPGs, though, is that there are often too many choices - but none of them are particularly good. Don''t focus on "freedom" as much as "fewer choices with more depth"
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The title of "Maxis Game Designer" is an oxymoron.
Electronic Arts: High Production Values, Low Content Values.
EA makes high-definition crap.
On a serious note...
Construction. Being able to build stuff is terrific. I don''t care if it''s like The Sims or what, but designing and building edifices, digging tunnels or basements, and then of course being able to destroy them would be super.
I would like to see enterpreneurs, like your this low life street bum, with big plans, you start small working from the streets, then you have this small shack stand,
then you move your way into an office, then into bigger things, and they your CEO of a big ass company.
Such things is what im gonna work out, and seem so cool to me, and this like GRBRG said would also involve construction and interior decorating, politics, marketing, real economy, suplly and demand, such things do it great for a game.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
1. hire hechmen or underlings to do dirty work (mainly steal, kill my enemies, cover my back and other things that I don''t want to do myself)
2. Perhaps work as an underling for awhile until I can advance to the point where I can have people work for me.
3. Get lots of skills (perhaps lockpicking, martial arts, bartering, a disguise feature, etc.)
4. Multiple ways to accomplish goals (If I want to rob a bank, I can either bust in through the front and demand money, dig into the vault from underground, Blow up the whole building and carry the vault away to break into later, etc)
5. Work as a ploiceman to twart such activities mentioned above.
quote: I''d like to be able to influence the city as a whole (...)
The influence the player has on the world will be a major part of the game. What exactly would you like to influence? The look of different districts, and the richness of its inhabitants? What else?
quote: 5. Work as a ploiceman to twart such activities mentioned above.So you want the player to be able to fill different roles in the game world, right? What kind of roles besides police and criminal? If the world was open for many roles, would you require the player to earn his living (and by that force him the take one role or another)?
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There are only 10 kinds of people: those that understand binary and those that don''t.
Bad Entertainment
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There are only 10 kinds of people: those that understand binary and those that don't.