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Are there any free networking wrappers/apis out there?

Started by April 19, 2004 03:25 AM
6 comments, last by johnnyBravo 20 years, 9 months ago
Hi, im wondering if there are any free wrappers around the directplay8 or winsock, or whatever that i can just plugin to my program, to use easily without having to learn much of the actual coding, so ican get straight into it. Thanks,
http://www.rakkarsoft.com/
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There are many wrappers for networking, but I strongly suggest that you atleast look into the network coding. There are many issues with networking that will not reveal themselves to you unless you get into the meat of it. You are going to encounter alot of problems slapping in a network wrapper and coding your program for networking without getting a deeper understanding of what is actually going on in the network layer, trust me.
This example hides DP8 and DP8Voice in a single package with a pair of controlling and notification interfaces. Just plug & play.

http://pages.infinit.net/cbenoi1/r_1_5_0.zip


There is also UDP reliability layer source code that you can use almost as-is:

http://airhook.org/
http://enet.cubik.org/

I say ''almost'' here because there is some minimal work to be done to make them compile correctly on Win32 (header file naming, mainly). The latter, ENet, is probably the best game-specific UDP reliability layer there is and it is well maintained by the original developers (check the CVS tree).

-cb
http://enet.cubik.org/index.html
"Knowledge is of two kinds. We know a subject ourselves, or we know where we can find information upon it." - Samuel Johnson
quote:
Original post by SoulSpectre
There are many wrappers for networking, but I strongly suggest that you atleast look into the network coding. There are many issues with networking that will not reveal themselves to you unless you get into the meat of it. You are going to encounter alot of problems slapping in a network wrapper and coding your program for networking without getting a deeper understanding of what is actually going on in the network layer, trust me.



well i don''t know if i am allowed to count using winsock control in visual basic as experience

Thanks all for the links
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yeah, enet is deffinetly the best
http://enet.cubik.org
GarageGames recently released the Torque Network Library (TNL) at www.opentnl.org - it''s definitely worth checking out (in my opinion anyway ).

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