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Feels like you

Started by August 08, 2000 08:00 PM
11 comments, last by Wavinator 23 years, 6 months ago
faceball for the snes was so immersive, at least at high levels of play. Sure it only have like 10fps and was really slow paced but that was part of the effect. In 1v1 mode you had a split screen, which meant that the best strategy was to just stare at the line between them and just play almost subconciously, watching both screen equally. Of course that meant you had to play either top or bottom all the time so certain people couldn''t play each other. Well anyway we were playing one day and one of my friend''s snuck up to the tv and spun the color dial. The other player and I both fell over in pain clutching our eyes. I yelled "ahh my vision" because I thought my eyes were broken and it hurt physically.
Thief and system shock .
I was influenced by the Ghetto you ruined.
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Agree with the posts above about talking directly to you. That really helps. System Shock was really good for this when Polito was ordering you around, and I also think Battlezone II did a good job of this as well.

But I think the key ingredient is having the character be a tabula rasa, a "blank slate." The less there is to the character, the more you can project your own self. This is only supported (I think) by having a wide range of freedom to act.

I think as soon as you get some actor speaking for the part of your character, or the character has a detailed history and life (that you didn''t chose), or you can''t customize them you lose touch with "being" them. Of course, some of this depends entirely on psychology, as said above: there are those people who just don''t get into playing a role no matter how many options you give them.



PS: Ketch, man, tell me you have these bookmarked and aren''t searching year old archives!

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Just waiting for the mothership...
--------------------Just waiting for the mothership...

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