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Morrowind: Story done right

Started by April 10, 2004 02:59 PM
24 comments, last by tieTYT 20 years, 9 months ago
I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.

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Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave
quote: Original post by TechnoGoth
I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.


Then you missed some very important stuff at the beginning of the game. The very first thing you are told is to meet up with someone in Balmora...did you do this?

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ya, he told me to odd jobs for the guilds.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave
quote: Original post by TechnoGoth
ya, he told me to odd jobs for the guilds.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave


I think he tells you to do odd jobs for the guild IF you don''t want to do what he wants you to do for him. Or maybe you ended up talking to the wrong person.

Anyway, there is a guy in balmora that will give you the "main" quests for the "main" story.
It was defently the right person I remember doing a little mini quest to find him. but regardless if you can miss the story doesn''t that imply that story is done wrong? A good design and story should not allow for the player to miss the storyline or difficulty finding it.


-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave
quote: Original post by TechnoGoth
It was defently the right person I remember doing a little mini quest to find him. but regardless if you can miss the story doesn''t that imply that story is done wrong? A good design and story should not allow for the player to miss the storyline or difficulty finding it.


Personally I had zero trouble "finding" the story...(shrug)...

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quote: Original post by TechnoGoth
I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave


Yeh, I found the same thing. I was walking around doing odd jobs, and after a while I just got sick of walking everywhere and quit.
yer if i remember correctly the blackclothesman required you to be at a certain level before sending you on those quests...

who knows if there is another elder scrolls game coming out?
quote: Original post by boolean
quote: Original post by TechnoGoth
I never understood what people found enjoyable about morrowind. When I played it there never seemed to be anything going on. I spent all my time wandering around looking for something to do, or doing odd jobs for the guilds. If there was a plot I never found it.

So as to story done right. I would say no. I played for several hours and encounterd no recognizable story. Which is not a good thing.

-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave


Yeh, I found the same thing. I was walking around doing odd jobs, and after a while I just got sick of walking everywhere and quit.


It wasn''t too bad of a game but the "FedEx" quests really took a lot from it.

quote: Original post by Kuladus
yer if i remember correctly the blackclothesman required you to be at a certain level before sending you on those quests...

who knows if there is another elder scrolls game coming out?


That is bad story telling if I heard it. Preventing the player from taking part in the story because there level isn''t high enough is not a good thing. I''d rath be able to attempt the story at a low level and If I''m unable to complete the quest then level build and explore until I am, then have to level build until I reach an arbitray level before I can begin the story.



-----------------------------------------------------
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project: Ambitions Slave

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