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Morrowind: Story done right

Started by April 10, 2004 02:59 PM
24 comments, last by tieTYT 20 years, 9 months ago
If you haven''t played Morrowind, that''s ok, i''ll explain it to you without spoiling anything. I bought this game and it''s great, i suggest others buy it too. Anyway, this is what they did with their story that i thought was very interesting and perhaps even genius: There is no true story. This game has a ton of politics involved. There is not a single moment of the game where you can be sure that what someone is telling you is the truth, because they are motivated by politics to say what they''re saying. You can''t even be sure of who YOU are! Now if you think about this, with a story like this and a lot of depth, this creates something of a sub-religion about the game. You''ll have people on forums discussing what they think REALLY happened. There''s no true answer so the discussion can theoretically go on infinitely. This in turn creates a buzz about the game because people never stop talking about it. And this sells more. What do you guys think about this concept?
Sorry to burst your bubble, but there is a true and very linear story. If you go to a town in the southern part of the continent, I cant remember the name, but it has a lot of water around it. You can go into a certain room, there is a person there who you can fight and kill at which point the game informs you that the person was necessary to the plot and basically game over you cant continue.
-= kill one you're a murderer, kill thousands you're a conquerer =-
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quote: Original post by samosa
Sorry to burst your bubble, but there is a true and very linear story. If you go to a town in the southern part of the continent, I cant remember the name, but it has a lot of water around it. You can go into a certain room, there is a person there who you can fight and kill at which point the game informs you that the person was necessary to the plot and basically game over you cant continue.


Huh? That has absolutely nothing to do with what i just said.
This belongs over here.

I believe you''re confusing the word ''story'' with something else. The story behind Morrowind was the prophecies of the Nerevarine and the rise of Dagoth Ur.

You seem to be talking instead about the motives of the NPCs within the world, and how you weave through them while you follow the main plot.

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Honestly I didn''t notice much of that, if any at all. There were factions with very different views but I never felt any confusion or doubt about the plot or the player''s role.
quote: Original post by Run_The_Shadows
This belongs over here.

I believe you''re confusing the word ''story'' with something else. The story behind Morrowind was the prophecies of the Nerevarine and the rise of Dagoth Ur.

You seem to be talking instead about the motives of the NPCs within the world, and how you weave through them while you follow the main plot.


I wouldn''t say this exactly. If you go to the elderscrolls website and look at the forums, you will see that there is a ton of conflicting statements throughout the books of the morrowind world. I think it''s very easy to play through the game and not notice these things though.
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i didn''t get to finish Morrowind unfortunately. It was an awesome game though, and who actually read every book they acquired?

Maybe i''m just not the rpg nut i thought i was. Ever since I found that gold armour with the mask those gold dudes would chase me everywhere. :|

Though that mudcrab with all the money was an interesting addition to the game...
quote: Original post by Kuladus
i didn''t get to finish Morrowind unfortunately. It was an awesome game though, and who actually read every book they acquired?

Maybe i''m just not the rpg nut i thought i was. Ever since I found that gold armour with the mask those gold dudes would chase me everywhere. :|

Though that mudcrab with all the money was an interesting addition to the game...


Well i guess that''s the neat thing about it. You can choose how much you want to get into the game. If you don''t notice how everyone has their own motive and the stories have conflicts and gaps, you''ll still really enjoy it.
Bethesda botched it severally. Have you played Daggerfall? Morrowind was just 1.5 of that game with improved graphic and somewhat restricted.
quote: Original post by Raghar
Bethesda botched it severally. Have you played Daggerfall? Morrowind was just 1.5 of that game with improved graphic and somewhat restricted.


That''s an interesting view. How about this one. The huge Daggerfall gameworld was hugely generic and hugely bland, and it completely lacked direction for the player. Morrowind was better in just about every way.

Daggerall has a million NPCs with no personality and nothing interesting to say. Morrowind has a lot of unique NPCs with often very different things to say.

Daggerfall has a million square miles that are 99% identical. Morrowind had many varied locations and landscapes, and enough space to seem big but without enormous areas containing absolutely nothing of interest.

Daggerfall has a plot so nonlinear that I found it impossible to find a focus - at least in Morrowind there was always whathisnamedressedinblack to give me direction if I wanted it in the early game, until I had some experience in the world and a good idea of what I wanted to do.

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