quote:
Original post by yspotua
This kind of logic is flawed. It assumes that everyone who pirates, would buy a legal copy if they couldn''t get a pirate copy. Not everyone who pirates does so because they have the money and are being cheap.
I think a pirate proof game would garner some increased sales, but not to the level a lot of game companies think.
Well, I tend to disagree with you on that. The ''I wouldn''t have bought it anyway so no-one''s losing out'' excuse is offered by many people who pirate games, but I doubt there''s much truth in it.
First off, if the person can afford the hardware the software runs on, then they *do* have the budget to buy the software too. Piracy enables them to have it for a reduced cost so can use their budget elsewhere, and therefore ''couldn''t afford it anyway''.
Secondly, and this is one thing that *really* pisses me off about piracy, pirates tend to spend huge amounts of money on piracy itself. I know of someone who had his XBox chipped so he could run copied games, which cost him £80 to fit. He then pays £5 for each copied games he buys from his ''dealer''. He owns around 30 copied games, so that''s well over £200 spent on piracy. It''s ironic that he only plays around 4 games regularly, so the money he spent could have bought those games outright and he could have rented the rest and still be way under what he''s spent on pirating games. If the games were pirate proof though, this money would be going into the games industry rather than the pocket of some dodgy lowlife.
People copy games because the option is there to do so and they can get away with it, and they feel they are getting a bargain. If you force them to either pay up or not play at all, I think you''d be surprised how many choose to opt in. I''m not talking about boosting sales 300%, but I''d be very surprised if it didn''t boost sales by at least 20-30%.