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My DOC - The future of RPGs

Started by August 08, 2000 05:26 AM
129 comments, last by dwarfsoft 24 years ago
Just thought I'd drop a few of my ideas here...

First, I think that the idle mode of a player-controlled character is a great way of visually represent non-implemented actions and states of said characters
Ok, what I mean is, no-one actually like to implement a eat-sleep-doYourNeeds kind of system, as most players no doubt wouldn't appreciate it anyway. So, you you use the idle state of a character do display different actions that link to these Needs (yes, a capital 'N' - these are important things after all ), such as a character taking out an apple from his back-pack to have a snack, taking a sip from a bottle, grooming his horse (and, in more humoristicly inclined games, also taking a leak - behind a convenient piece of vegetation, of course ).
Anyway, this does not only remove the need for actual implemention of a system that only causes your name to enter the top-ten list of the Impatient gamers toLynch-list, it also (if done well) enhance the playing experience of your game. Furthermore, who hasn't heard the wise words, "A soldier takes every opportunity for a rest or a snack, and can snooze virtually anywhere if given half a chance" (something like that anyway), which would sort of add a bit of realism to the game (as most often your carracters are warriors of some type).

Enough of this, I see part of the audience is starting to having a bit of a nap themseleves

OK, my second point...
Actually, I would just like to agree with Mr dwarfsoft on the matter of the "...go through the ENTIRE game without killing a thing" -idea. and I would really like making friends with a goblin, think of what a great help he would be to your questing pary: A locked door with just a dog-hatch? No probs! Just send in your little pal the goblin and you'll be inside in no-time! (parhaps you should give him a piece of sleeping-pill stuffed beef, just to be sure)
You probably get the idea. If you reward mercy (this would also fit nicely with a karma-ressurection scheme) by making the life of the player easier if he is nice, you can get a the player to think a bit before engaging in mindless slaughter of little green men (not Martians *duh!*)

That's my little comment for now, will probably have more after I have read the whole doc - seems to be a good several days work

By the way - I'm sure these ideas have been mention, implemented and appreciated by gamers two decades ago, but please try and restrain yourselves from commenting on this particular issue, we all know that it is practicly impossible to come up with a brand new idea these days, but it doesn't hurt to compile the good ones, eh? And by the way #2 - I thought this up while reading this post, I have never read an article by Ernest W. Adams (Absolutely no offense meant towards any poster in this topic)

Nuff' for now - You'll probably hear more from me later (Just you try and stop me! ).

Edited by - Taharez on August 13, 2000 8:26:25 AM
Just read the english-speaking goblins thing...
consider the following: In virtually every sci-fi universe ever created, aliens from the most remote planet speak fluent english (with an accent - if the script-writers are really creative), so what would stop goblins or any other race from speaking it at least as well?

Bye for now
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Great... Love the idea of passivity. I was having similar thoughts based on MadKeithV''s "require 1 Gold Peice" regime. I just had a little too limited vision. Basically I saw my character flipping a coin to show all that he was no beggar. But I like your mentioning it. Would definitely add to the whole experience . I think the "releiving of oneself" behind vegitation would be an absolute laugh to implement, though I don''t think that it would be quite as funny for female characters

Mr Dwarfsoft? Wow, I have been given a title . You are welcome Mr Taharez . I am glad to see that there is support for my "no slaying" idea as it is a learning experience to all that there is another way - a role-playing way . I am happy to see others willing to share my vision .

Yes, this document is about 7 days worth of compilations so far, and the posts regarding the topics go back at least a month... And I am STILL adding more . Just passed the 11000 milestone, and there should be more milestones to pass very soon. I need to fill out some of the subject headers I just added.

Thankyou Taharez for your post

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
quote:
but I am unclear where you got the idea from...


The Ultima series of course...U6 and U7 mostly.

quote:
Just read the english-speaking goblins thing...
consider the following: In virtually every sci-fi universe ever created, aliens from the most remote planet speak fluent english
(with an accent - if the script-writers are really creative), so what would stop goblins or any other race from speaking it at
least as well?



I really have higher thoughts about game designers than script writers. Didn''t you ever wonder how that universal translator thing works in StarTrek? I hate it when they add "impossible" elements to a movies/tv-show.

And of course, some Goblins might be able to speak english but certainly not all. Perhaps there was an ancient war between goblins and humanity in the past? There surely must be a reason for our hate (or love for some.. ) against this green helpless little race.

Thinking of the universal-translator thingy you could create one more easily in a fantasy based RPG - magic! Or at least there could be a spell or a skill. I wonder if a humans mouth would be able to speak goblish correctly

"Paranoia is the belief in a hidden order behind the visible." - Anonymous
quote: Original post by Staffan

Thinking of the universal-translator thingy you could create one more easily in a fantasy based RPG - magic! Or at least there could be a spell or a skill. I wonder if a humans mouth would be able to speak goblish correctly

"Paranoia is the belief in a hidden order behind the visible." - Anonymous


Dammnit! I was about to suggest magic, but I just reached that part in your post when I was reaching for reply . I think that you could use telepathy to implement it, or hand signals. Maybe devote some part of the game to learning half-goblin-half-human for both you and the goblin... It ought to be interesting. At least then you can communicate somewhat with it. Maybe if there is a lone goblin, it would be too afraid to attack you and you would be able to approach it and try to communicate (non agressively) or kill it. Slash''n''hackers would kill it, smarter people would talk to it

To show this kind of system working, you could have an xp system which counts the level of knowledge of ''goblinish'' and your ability to speak it. You should NEVER be absolutely proficient, because you are not a goblin (unless you are making a completely different bizarre twist ). You would see parts of any conversation and would be required to try and figure it out. The more time you spend learning, the better you undestand.

Hehe... I like the idea. Into the doc!

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
I think the Hitchhiker''s Guide to the Galaxy translation method is the supreme solution, of course, they don''t explain how it works for species without ears...

It''s me again!
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Hehehe... good to hear from you agian.

Do you have any more ideas for what I can add into the doc... I hope that it ends up being discussed at the Xtreme Games Developers Conference Roundtable on RPGs . That would really be cool, so if people add enough ideas - it COULD REALLY GET THERE (I have already been contacted )

-Chris Bennett ("Insanity" of Dwarfsoft)

Check our site:
http://www.crosswinds.net/~dwarfsoft/
Check out our NPC AI Mailing List :
http://www.egroups.com/group/NPCAI/
made due to popular demand here at GDNet :)
I''ll check back in a while, just have to finish my breakfast (it''s about three in the afternoon here...) and finish reading the doc.
This is also the last day of my summer break, I''ll begin my last year of High School tomorrow

btw - Did you all see how happy Mr DwarfSoft became just because I was a little polite? And it didn''t take much of an effort either, so just think about how nice and happy the goblins would have been if we on occation showed them a little respect!

Join the Fight for Equal Rights for Goblins! (F.E.R.G)

Well... I think I should just go back to reading now...

It's me again!
There could be half-goblins. Like half-orcs. I won''t go into in how they are breeded...

"Paranoia is the belief in a hidden order behind the visible." - Anonymous
F.E.R.G.! Blah!

Fight against the right to slay the goblins! Goblins are evil, face it .

Taharez, school tomorrow already? Lucky me I don''t have to go there untill *gulp* Thursday.

"Paranoia is the belief in a hidden order behind the visible." - Anonymous

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