Newb socket server Q
Right, I’m trying to develop a pretty simple multiplayer game with a Flash front end, but I’ve hit a bit of a wall.
Firstly, am I right in understanding that all communication between the players is orchestrated by a socket server which has to remain open forever? Or is the server app just executed by the 1st player and terminated when the player disconnects?
If the server does have to remain constantly on, who would host it?
Lastly, a pretty general Q that I should be able to figure out through testing (but I’m lazy and impatient). Is it generally better to have the server process most of the game and mostly use flash as a sorta GUI, or would performance be better if the game was actionscripted and the server was only used to keep players in sync and trade score info etc?
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